Senior Technical (Rendering) Engineer
Quick Summary
Work with each department to identify optimization and performance concerns related to their work and address them. Diagnose performance problems related to memory usage and rendering.
As a Senior Technical Engineer at Squanch Games, you will be our rendering and engine code expert. Every day, you will be the go-to for the optimization of the project’s rendering and memory usage as well as working as part of a cross-disciplinary team to build complex gameplay systems. But you know that already! You’ve successfully done this role at another studio, and now you’re looking for a role with a diverse set of responsibilities and a supportive, close-knit team.
Responsibilities
~1 min read- →Work with each department to identify optimization and performance concerns related to their work and address them.
- →Diagnose performance problems related to memory usage and rendering.
- →Develop automated tests to validate that the project is staying within specified asset and memory budgets.
- →Overhaul engine-level code when necessary to optimize the rendering pipeline.
- →Solve difficult and multi-faceted problems with a willingness to track down answers when no solutions are readily available.
- →Prototype complex features and suggest improvements that would streamline development.
- →Collaboratively design, implement, and refine a variety of systemic features and tools for different departments.
- →Maintain constant contact with other departments so that their feedback is properly taken into account.
- →Provide support and mentorship to other engineers; take time to answer questions, review code, and build up the skill sets of other members on the team.
- Experience working on console or PC games in the Unreal Engine through a full development cycle, from pre-production to release as an Engineer.
- Significant experience with rendering pipelines and algorithms, as well as experience on gameplay systems.
- Experience working directly in unreal shader files.
- Well-versed in performance profiling, graphics debugging, and memory optimization using tools such as PIX, RenderDoc, etc.
- Profile Experience diagnosing difficult graphics problems.
- Strong proficiency in 3D math such as vectors, matrixes, and quaternions.
- Strong C++ skills and experience architecting and maintaining low-level game systems.
- Multi-threaded programming experience.
- Experience writing functional and performant multi-platform code covering PC and major consoles.
- Adept communication skills, especially cross-discipline, with the ability to break down technical concepts in an understandable way for non-technical departments.
- Experience with writing in-depth documentation that is clear for non-engineers.
- You have a passion for games: you know what's going on in the world of games, and can't wait to talk with others about it!
What We Offer
~1 min readWe are a fully remote studio operating from all over the United States! While we haven't hit all 50, we encourage applicants from across the country to apply and help us complete our map.
Squanch Games provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, creed, marital status, registered partner or civil union status, disability status, medical condition, genetic information, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.
This policy applies to all terms and conditions of employment, including but not limited to recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation and training.
Location & Eligibility
Listing Details
- First seen
- September 26, 2026
- Last seen
- October 1, 2026
Posting Health
- Days active
- 6
- Repost count
- 0
- Trust Level
- 37%
- Scored at
- October 3, 2026
Signal breakdown
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