Live-Ops Game Designer - Mobile F2P

PolandPolandRemotemid
DesignGame Designer
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Quick Summary

Key Responsibilities

hard currency (HC) pricing, sinks and taps, inflation control, and delivering clear utility and value to players.

Requirements Summary

hard currency (HC) pricing, sinks and taps, inflation control, and delivering clear utility and value to players.

Technical Tools
DesignGame Designer

About the Role

~1 min read

Responsibilities

~1 min read
  • →LiveOps & events - Design and balance LiveOps events end-to-end with a strong focus on engagement, retention, and clear goals; work within and contribute to a LiveOps calendar.
  • →Economy & systems - Design and balance game economies: hard currency (HC) pricing, sinks and taps, inflation control, and delivering clear utility and value to players.
  • →Progression & pacing - Own or contribute to feature unlock sequencing and progression pacing so players experience a clear, satisfying journey.
  • →Monetization - Design offers, event-monetization loops, and itemization. Work across consumable and non-consumable monetization and optimize for both IAP and IAA where applicable.
  • →Data & iteration - Use data to validate assumptions, conduct and track AB tests, tune/balance player progression, and improve event performance.
  • 3–5 years of game design experience in free-to-play mobile, with a clear focus on LiveOps, economy, and systems design.
  • Economy design: Experience designing and balancing economies including:
    • Hard currency (HC) pricing and value perception
    • Sinks and taps design and balancing
    • Managing inflation and long-term economy health
    • Delivering tangible reward utility and satisfaction to players
  • LiveOps: Hands-on experience designing and balancing LiveOps events from concept to launch, with a focus on engagement and calendar planning.
  • Progression & systems: Experience with feature unlock sequencing and progression pacing.
  • Monetization: Practical experience in designing offers, designing monetization loops within events, consumable vs non-consumable item monetization; familiarity with IAP and IAA and optimizing them for performance.
  • Data-driven: Comfortable using data and metrics to drive design decisions, balance tuning, and post-launch iteration.
  • Fluent English: Excellent spoken and written English (speech, reading, writing, and comprehension) for collaboration and documentation.

Nice to Have

~1 min read
  • Experience working on established or licensed IPs.
  • Experience with live games with frequent content/event cadences.

We value candidates who are:

  • Focused and clear - You communicate design intent and trade-offs clearly and stay on top of priorities.
  • Hard-working - You take ownership, meet deadlines, and care about quality.
  • Team players - You collaborate well with product, analytics, art, and engineering and contribute to a positive, constructive work-culture.

What We Offer

~1 min read
✓Market competitive, USD salaries
✓Paid Time Off
✓Performance Bonus
✓Annual Performance Reviews

Location & Eligibility

Where is the job
Poland
Remote within one country

Listing Details

Posted
February 20, 2026
First seen
September 28, 2026
Last seen
September 28, 2026

Posting Health

Days active
0
Repost count
0
Trust Level
25%
Scored at
September 28, 2026

Signal breakdown

freshnesssource trustcontent trustemployer trust
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Live-Ops Game Designer - Mobile F2P