Quick Summary
Who We Are: Zynga is a global leader in interactive entertainment with a mission to connect the world through games and a wholly-owned subsidiary of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).
Zynga is a global leader in interactive entertainment with a mission to connect the world through games and a wholly-owned subsidiary of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). With massive global reach in more than 175 countries and regions, the combined diverse portfolio of popular game franchises has been downloaded more than 6 billion times on mobile, including Star Wars™: Hunters, CSR Racing™, Dragon City, Empires & Puzzles™, FarmVille™, Golf Rival™, Hair Challenge™, Harry Potter: Puzzles & Spells™, High Heels!™, Merge Dragons!™, Merge Magic!™, Monster Legends, Toon Blast™, Top Eleven, Toy Blast™, Two Dots, Words With Friends™, and Zynga Poker™.Founded in 2007, Zynga is headquartered in California with locations in North America, Europe, and Asia. For more information, visit www.zynga.com or follow Zynga on Twitter, Instagram, Facebook, or the Zynga blog
We are seeking a creative and motivated Animator Intern to join our dynamic game art team. This is an opportunity to contribute to high-quality game animation while learning and working closely with experienced artists, animators, designers and technical artists.
Responsibilities
~1 min read- →Create and support high-quality 3D animations for characters, creatures, props and gameplay elements under the guidance of senior animators.
· Work across 3D animation workflows using 3ds Max, Maya, Spine and Unity.
· Create, refine and integrate animations into Unity and support animation setup, rigs and prefabs.
· Work with character and prop rigs, keyframe animation, timing, posing and animation principles.
· Support 2D/2.5D animation requirements in Spine where needed.
· Collaborate with artists, designers, technical artists and engineers to deliver animation assets for games.
· Explore AI-assisted workflows for animation ideation, reference generation, asset preparation and creative experimentation.
· Learn and follow game art pipelines, naming conventions, optimization practices and production workflows.
· Take feedback positively and iterate on animation work to meet quality and gameplay requirements.
- Strong foundation in 3D animation principles, including timing, spacing, posing, weight and anticipation.
· Hands-on expertise/familiarity with 3ds Max and Maya for 3D animation.
· Strong working knowledge of Unity for animation integration and game-engine workflows.
· Working knowledge of Spine for 2D/2.5D animation workflows.
· Good understanding of character animation, rigging and keyframe-based workflows.
· Photoshop skills for basic asset preparation and supporting animation workflows.
· Basic understanding of VFX, particles, cameras and animation-related effects in Unity.
· Familiarity with game art pipelines and mobile game development.
· Interest in animation, concept art or visual storytelling, and passion for games and interactive storytelling.
· Experience with Autodesk 3ds Max / Maya / Spine & After Effects.
· Please include your animation portfolio/reel in the application. 3D animation, Unity, Spine or AI-assisted creative work samples are encouraged.
It will be great if you also have:
· Experience experimenting with generative AI tools for image, video, animation or creative ideation.
· Exposure to AI tools or AI-assisted creative workflows, with an interest in exploring how AI can improve animation workflows.
· Ability to collaborate effectively, learn quickly and work within a game production environment.
· Strong visual communication, observation and problem-solving skills.
What We Offer
~2 min readLocation & Eligibility
Listing Details
- Posted
- October 12, 2026
- First seen
- October 12, 2026
- Last seen
- October 12, 2026
Posting Health
- Days active
- 0
- Repost count
- 0
- Trust Level
- 60%
- Scored at
- October 12, 2026
Signal breakdown
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