Simulation Researcher/Engineer
ResearcherRecruitment & Talent Acquisition
2 views0 saves0 applied
Quick Summary
Overview
THE ROLE We're building a sufficiently faithful, controllable simulation of the world — on top of Luma's generative video and 3D models — as the substrate for training general-purpose robot policies.
Technical Tools
ResearcherRecruitment & Talent Acquisition
THE ROLE
We're building a sufficiently faithful, controllable simulation of the world — on top of Luma's generative video and 3D models — as the substrate for training general-purpose robot policies. As a Simulation Researcher/Engineer, you'll help define what that substrate looks like. You will sit at the boundary between generative models and classical physics simulation, and you'll be one of the people who decides where each one earns its keep.
WHAT YOU'LL DO
- Design simulation environments that are visually rich, physically plausible, and trainable at scale — a hybrid of generative rollouts and physics-engine-based scenes.
- Build the evaluation harness that tells us whether our world model is good enough to train robots on (sim-to-real gap, physical consistency, long-horizon coherence).
- Develop differentiable and GPU-accelerated simulation pipelines where they unlock new training signal.
- Drive the asset, scene, and task generation pipelines — including using Luma's own generative stack to bootstrap diversity.
- Collaborate with world-model researchers (upstream) and policy-learning researchers (downstream).
MINIMUM QUALIFICATIONS
- Strong background in robotics simulation, computer graphics, physics-based modeling, or generative 3D — degree or equivalent practical record.
- Fluency in Python and C++; deep familiarity with at least one production physics engine (Isaac Sim/Lab, MuJoCo, Bullet, PhysX, Drake).
- Track record of building simulation systems other people actually used.
PREFERRED
- Research on sim-to-real transfer, domain randomization, differentiable simulation, or neural-rendering-based simulation.
- Game engine, CGI, animation, or photogrammetry background.
- Publications at top venues (CoRL, RSS, ICRA, NeurIPS, SIGGRAPH).
What We Offer
~1 min readThe base pay range for this role is $250,000 – $450,000 per year.
Location & Eligibility
Where is the job
Sf Bay Area, United States
Hybrid, some on-site time required
Who can apply
US
About this job
- Pay per year
- $250,000–$450,000 a year
- 71% above the $205,125 median for Researcher jobs on Jobera (170 salaries).
- Who can apply
- United States
- Posted
- 138 days ago
Listing Details
- Posted
- June 1, 2026
- First seen
- September 26, 2026
- Last seen
- October 18, 2026
Posting Health
- Days active
- 21
- Repost count
- 0
- Trust Level
- 32%
- Scored at
- October 18, 2026
Signal breakdown
freshnesssource trustcontent trustemployer trust
Similar Researcher jobs
View all →Browse Similar Jobs
Recruitment Coordinator152Talent Acquisition Manager131Sourcer109Staffing Specialist87Recruitment Manager53Sales Recruiter48Executive Recruiter46Technical Recruiter28Healthcare Recruiter26Talent Acquisition Specialist23Campus Recruiter17Recruitment Marketing Specialist14Executive Search Consultant12Legal Recruiter9Recruitment Sourcer8Talent Operations Specialist7Operations Recruiter6Employer Branding Specialist5Engineering Recruiter5Talent Acquisition Partner5
Newsletter
Stay ahead of the market
Get the latest job openings, salary trends, and hiring insights delivered to your inbox every week.
A
B
C
D
No spam. Unsubscribe at any time.