~11d ago

Neural Graphics Engineer

United StatesUnited States·Santa Claramid
Other
3 views0 saves0 applied

Quick Summary

Key Responsibilities

Implement and optimize neural graphics techniques within real-time rendering pipelines Prototype neural rendering, differentiable graphics,

Requirements Summary

BS, MS, or PhD in Computer Science, Electrical Engineering, Physics,

Technical Tools
Other

Computer graphics is experiencing its most exciting transformation in decades. Neural techniques are reshaping how we render, simulate, and create visual content in real time — and we're just getting started.

At NVIDIA, our Neural Graphics team builds technologies at the intersection of AI and real-time rendering. We reach millions of developers and creators through products like Alpasim, open platforms like Slang, our shader language and compiler for portable GPU programming. We work on hard, meaningful problems with curiosity and collaboration — and we're looking for a Neural Graphics Engineer to grow with us. This is an opportunity to learn from some of the most accomplished people in graphics and AI, and to make a meaningful impact early in your career!

Responsibilities

~1 min read
  • →

    Implement and optimize neural graphics techniques within real-time rendering pipelines

  • →

    Prototype neural rendering, differentiable graphics, and generative 3D approaches

  • →

    Collaborate across teams to move ideas from concept to production

  • →

    Contribute to our graphics software stack, including compilers, shaders, and runtime tools

Requirements

~1 min read
  • BS, MS, or PhD in Computer Science, Electrical Engineering, Physics, or a related field (or equivalent experience)

  • At least 2-4 years od practical experience and demonstrated ability in C++ and Python

  • Coursework or project experience in computer graphics, machine learning, or computer vision

  • A drive to learn, grow, and take on challenging problems

  • Hands-on experience with neural rendering (NeRF, Gaussian splatting, differentiable rendering) or generative AI for 3D content

  • Experience with PyTorch and real-time rendering engines

  • Familiarity with graphics APIs (Vulkan, OpenGL, DirectX), shader programming (Slang, HLSL, GLSL), or compiler development

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 124,000 USD - 195,500 USD for Level 2, and 152,000 USD - 241,500 USD for Level 3.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until February 27, 2026.

This posting is for an existing vacancy. 

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

Location & Eligibility

Where is the job
Santa Clara, United States
On-site at the office
Who can apply
US

About this job

Who can apply
United States
Posted
11 days ago
Employer
has 3,154 open jobs on Jobera in 29 countries.

Listing Details

First seen
October 18, 2026
Last seen
October 26, 2026

Posting Health

Days active
10
Repost count
0
Trust Level
28%
Scored at
October 29, 2026

Signal breakdown

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Neural Graphics Engineer