Quick Summary
About DECA Games We believe that games should be played for decades but many are abandoned even when a loyal community is screaming to keep them alive.
We believe that games should be played for decades but many are abandoned even when a loyal community is screaming to keep them alive. DECA specializes in acquiring games from other developers and reinvigorating them to continue to entertain for decades. When other studios see an old game, we see an amazing set of problems to solve and a huge opportunity.
DECA is a remote company with over 230 people in over 26 countries globally. DECA has been profitable since our inception in 2016. DECA is also a part of the Embracer Group, the largest public gaming company in Europe.
We’ve managed to maintain a small company feel with the stability and resources of a much larger one. We fully believe in the flexibility of a remote workplace. Employees are trusted to manage their time and get things done independently. We believe that egos and politics need to be checked at the virtual door. That means no jerks are allowed, that no job is too small for anyone, and an openness to help and learn from each other is required. We love the challenge of working within constraints and love when we succeed as a team. Check out more about us and our values on our website (www.decagames.com).
About the Role
~1 min readResponsibilities
~1 min read- →Owns the planning, balancing, monitoring, and iteration of the event schedule
- →Owns the design, balancing, monitoring, and improvement of in-game sales and economy within their scope
- →Plans and coordinates seasonal content, events, and promotions in alignment with product goals, release cadence, and business priorities
- →Works closely with the Product Manager to align LiveOps actions with the broader game strategy, ensuring that events, offers, and seasonal activities support product objectives
- →Provides LiveOps expertise and commercial input into product planning, especially on player lifecycle, event strategy, monetization, and operational opportunities
- →Analyzes player activity, engagement, retention, acquisition, and spending behavior, and applies learnings to improve LiveOps planning and execution
Requirements
~1 min read- 2+ years in LiveOps driven games.
- Worked on balancing and design of LO events
- Has experience analyzing data and player feedback to inform decisions
- Experience in monetization optimization is a plus
- Good professional working knowledge of English, spoken and written
- Good communications skills, both written and verbal
- Personal computer along with reliable Internet (position is remote)
- Good working knowledge of Excel & Google Sheets
- A meticulous approach to work, strong attention to detail
- University degree preferred but not required
- High School certificate of completion
- Based in Bulgaria
What We Offer
~1 min readLocation & Eligibility
About this job
- Posted
- Today
Listing Details
- First seen
- November 10, 2026
- Last seen
- November 10, 2026
Posting Health
- Days active
- 0
- Repost count
- 0
- Trust Level
- 58%
- Scored at
- November 10, 2026
Signal breakdown
Stay ahead of the market
Get the latest job openings, salary trends, and hiring insights delivered to your inbox every week.
No spam. Unsubscribe at any time.
