7h ago
New
CAD $165,000/yr

Design Director / Directeur(trice) du design

CanadaCanadaRemoteFull-timeexecutive
Design ManagerDesign & Creative
1 views0 saves0 applied

Quick Summary

Key Responsibilities

Previous experience shipping a tactical shooter or squad-based first-person shooter. Experience developing live-service games or highly replayable mission structures, including procedural elements,

Requirements Summary

At least 10 years of professional experience in video game design, including a minimum of 4 years leading level design or mission design teams.

Technical Tools
Design ManagerDesign & Creative

The Design Director will lead the creative vision and execution of mission and level design for an upcoming tactical first-person shooter (FPS) developed for PC and console platforms. This senior leadership role combines strategic direction, hands-on game development, and team management to create immersive, engaging, and highly replayable gameplay experiences. You will oversee the entire mission design lifecycle, from initial concepts and grayboxing to final implementation and polish, with a particular focus on AI squadmates and five-player cooperative gameplay. Working closely with multidisciplinary teams, you will ensure that gameplay mechanics, enemy behavior, and mission objectives deliver a cohesive player experience. You will also mentor and develop a talented design team, establish creative standards, and drive quality through regular playtesting and iteration. This is an exciting opportunity for an experienced game design leader to shape a new gaming experience while contributing to an ambitious and collaborative development environment.

  • Own and drive the overall design vision and delivery of tactical missions, overseeing every stage of development, from initial concepts and grayboxing to final implementation and polish.
  • Define, establish, and maintain high creative and quality standards for mission layouts, breaching mechanics, combat encounters, objectives, gameplay pacing, and replayability.
  • Design and develop engaging tactical missions that provide balanced and compelling experiences for both AI-controlled squadmates and five-player cooperative gameplay.
  • Collaborate closely with AI, gameplay, and systems development teams to ensure that core FPS mechanics, enemy behaviors, squad commands, and player tools effectively support mission design objectives.
  • Maintain a hands-on approach within Unreal Engine by building levels, creating prototypes, and iterating on mission layouts and combat encounters alongside the design team.
  • Lead, mentor, and develop a team of level, mission, and encounter designers, providing clear creative direction, constructive feedback, and opportunities for professional growth.
  • Establish and maintain a strong creative vision across the design team, ensuring consistency, innovation, and high-quality execution throughout development.
  • Plan, organize, and facilitate regular playtesting sessions, analyze player feedback and gameplay results, and translate findings into actionable design improvements.
  • Partner with production teams to define project scope, establish priorities, manage resources, and deliver missions according to development milestones without compromising quality.
  • Work collaboratively with art, audio, narrative, and engineering leads to create cohesive, immersive, and polished mission experiences.
  • Communicate design objectives, creative decisions, and development progress effectively through documentation, design reviews, presentations, and regular discussions with studio leadership.
  • Support a positive, transparent, and collaborative working culture by encouraging curiosity, knowledge sharing, and cross-functional teamwork.
  • Requirements

    ~2 min read
  • At least 10 years of professional experience in video game design, including a minimum of 4 years leading level design or mission design teams.
  • Proven experience shipping at least one first-person shooter (FPS) title in a lead or director-level position, with significant ownership of mission and level design.
  • Expert knowledge of tactical mission design, including level layouts, breaching mechanics, combat encounters, objectives, gameplay pacing, and replayability.
  • Demonstrated experience designing cooperative multiplayer gameplay and experiences involving AI-controlled companions or squadmates.
  • Advanced hands-on proficiency with Unreal Engine, including level creation, Blueprint development, prototyping, and taking environments from initial graybox stages through final polish.
  • Strong understanding of FPS gameplay systems, including weapon mechanics, movement, enemy AI behavior, and their impact on level and encounter design.
  • Proven leadership and team management experience, with the ability to mentor designers, provide actionable feedback, establish creative standards, and guide teams toward successful delivery.
  • Demonstrated ability to organize and facilitate playtesting sessions, interpret feedback, and implement meaningful gameplay improvements.
  • Strong project management skills, including the ability to manage scope, prioritize deliverables, and meet production milestones while maintaining high creative standards.
  • A portfolio or documented professional experience showcasing shipped games and significant contributions to mission and level design.
  • Excellent written and verbal communication skills, with the ability to articulate design vision, provide clear direction, and present ideas effectively to senior leadership and multidisciplinary teams.
  • Strong collaborative mindset, creative problem-solving abilities, and the capacity to balance strategic leadership with hands-on development responsibilities.
  • Additional Assets:

  • Previous experience shipping a tactical shooter or squad-based first-person shooter.
  • Experience developing live-service games or highly replayable mission structures, including procedural elements, gameplay modifiers, and tiered difficulty systems.
  • Previous collaboration with AI engineering teams on squad commands, companion behaviors, enemy tactics, or other AI-driven gameplay systems.
  • Experience establishing, building, and scaling a game design team for a new intellectual property (IP).
  • Passion for innovative multiplayer experiences and a strong understanding of what makes tactical cooperative gameplay engaging and memorable.
  • What We Offer

    ~2 min read
  • Competitive annual base salary starting at CAD $165,000+, depending on experience and qualifications.
  • Permanent, full-time employment opportunity.
  • Flexible work arrangements, with the option to work remotely or from the studio in Vancouver, British Columbia, or Montreal, Quebec.
  • Comprehensive health insurance coverage for employees and their families.
  • Stock options, providing opportunities to participate in the company's long-term growth.
  • Discretionary performance-based bonuses.
  • Disability and life insurance coverage.
  • Generous paid time off to support work-life balance.
  • Unlimited sick and personal days.
  • Additional studio-wide closure periods throughout the year.
  • Career advancement opportunities within a creative and innovative game development environment.
  • Access to training and professional development initiatives to support continuous learning and career growth.
  • Opportunity to lead the design direction of an ambitious, unannounced tactical FPS for PC and console.
  • Collaborative studio culture built around honesty, transparency, respect, curiosity, and creative excellence.
  • Opportunity to mentor talented designers and make a significant impact on the development of a new gaming intellectual property.
  • How Jobgether works:
    We use an AI-powered matching process to ensure your application is reviewed quickly, objectively, and fairly against the role's core requirements. Our system identifies the top-fitting candidates, and this shortlist is then shared directly with the hiring company. The final decision and next steps (interviews, assessments) are managed by their internal team.
    We appreciate your interest and wish you the best!
     
    Data Privacy Notice: By submitting your application, you acknowledge that Jobgether will process your personal data to evaluate your candidacy and share relevant information with the hiring employer. This processing is based on legitimate interest and pre-contractual measures under applicable data protection laws (including GDPR). You may exercise your rights (access, rectification, erasure, objection) at any time.
     
     
    #LI-CL1
    ✓Competitive annual base salary starting at CAD $165,000+, depending on experience and qualifications.
    ✓Permanent, full-time employment opportunity.
    ✓Flexible work arrangements, with the option to work remotely or from the studio in Vancouver, British Columbia, or Montreal, Quebec.
    ✓Comprehensive health insurance coverage for employees and their families.
    ✓Stock options, providing opportunities to participate in the company's long-term growth.
    ✓Discretionary performance-based bonuses.
    ✓Disability and life insurance coverage.
    ✓Generous paid time off to support work-life balance.
    ✓Unlimited sick and personal days.
    ✓Additional studio-wide closure periods throughout the year.
    ✓Career advancement opportunities within a creative and innovative game development environment.
    ✓Access to training and professional development initiatives to support continuous learning and career growth.
    ✓Opportunity to lead the design direction of an ambitious, unannounced tactical FPS for PC and console.
    ✓Collaborative studio culture built around honesty, transparency, respect, curiosity, and creative excellence.
    ✓Opportunity to mentor talented designers and make a significant impact on the development of a new gaming intellectual property.

    Location & Eligibility

    Where is the job
    Canada
    Remote within one country
    Who can apply
    CA

    About this job

    Pay per year
    CA$165,000 a year
    Who can apply
    Canada
    Posted
    Today
    Employer
    has 6,233 open jobs on Jobera in 42 countries.

    Listing Details

    Posted
    November 11, 2026
    First seen
    November 11, 2026
    Last seen
    November 11, 2026

    Posting Health

    Days active
    0
    Repost count
    0
    Trust Level
    80%
    Scored at
    November 11, 2026

    Signal breakdown

    freshnesssource trustcontent trustemployer trust
    Newsletter

    Stay ahead of the market

    Get the latest job openings, salary trends, and hiring insights delivered to your inbox every week.

    A
    B
    C
    D
    Join 12,000+ marketers

    No spam. Unsubscribe at any time.

    Design Director / Directeur(trice) du designCAD $165,000