Founding Designer (Code-First / 100% Remote)

GermanyGermany·KarlsruheRemoteEmployeemid
OtherDesigner
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Quick Summary

Key Responsibilities

either craft our icon set and product illustrations yourself, or art-direct freelancers to deliver a consistent, high-quality visual language Work in a tight loop with engineers,

Requirements Summary

You work in code (HTML/CSS/React) and are comfortable using tools like Claude or similar tools to turn ideas into a working UI. You don't need to be an engineer,

Technical Tools
OtherDesigner

The traditional loop is: design in Figma → hand off → engineers translate to code → drift sets in → repeat. We don't want that. Tools like Claude now let designers express intent directly in code, working in the real design system instead of a mirror of it. So the only translation step left is designer-code → production-code — far closer, far less lossy.

We're not dogmatic about never opening a canvas to think. But the designer we want is someone who reaches for code as their primary medium and treats the running product as the source of truth.

  • Define and build our design system in code, using shadcn/ui as the foundation — tokens, variants, modes, responsive behaviour, accessibility
  • Prototype directly in code with AI assistance (Claude), so what you "design" is already buildable and lives in the codebase
  • Design the entire product surface — from the 3D canvas and viewport controls to property panels, dashboards, and onboarding flows
  • Own iconography and illustration: either craft our icon set and product illustrations yourself, or art-direct freelancers to deliver a consistent, high-quality visual language
  • Work in a tight loop with engineers, where "handoff" mostly means a code review, not a translation
  • Shape the brand and marketing surface as the company grows

Requirements

~1 min read

This role is for a designer who thinks in systems, understands software constraints, and can reason about 3D interaction — so what you ship is buildable, native to the medium, and not just pretty in a mockup. Specifically:

  • You work in code (HTML/CSS/React) and are comfortable using tools like Claude or similar tools to turn ideas into a working UI. You don't need to be an engineer, but the terminal and a component file don't scare you
  • You have experience designing for 3D, spatial, or canvas-based software — a tool you've shipped, a serious side project, or deep experience using Blender, Rhino, SketchUp, Cinema 4D, Spline, or a game engine. You understand viewport controls, gizmos, camera behaviour, and the seam between 2D UI and a live 3D scene
  • You've designed with shadcn/ui and understand how its tokens, variants, and primitives compose
  • You have a strong icon and illustration eye — you can either produce this work or direct freelancers to a consistent result, and you know what good looks like
  • You design with light/dark mode and responsiveness from the start, not as an afterthought

What We Offer

~1 min read
Founding-level ownership of design at a well-backed startup with a credible founding team in the AEC/3D space
Competitive salary
Direct access to the founders, no design-by-committee, no layers between you and the work
The chance to define how a category of professional 3D tooling looks and feels for the next decade
Access to World-Class Infrastructure
A Culture of Deep Tech and Real-World Application
Flexibility with remote first work enviroment and a great team that shapes the future

For any questions regarding this position, feel free to contact Felix directly via phone or messenger at +49 176 95422094.

Location & Eligibility

Where is the job
Karlsruhe, Germany
Remote within one country
Who can apply
DE

Listing Details

Posted
June 6, 2026
First seen
June 7, 2026
Last seen
June 8, 2026

Posting Health

Days active
0
Repost count
0
Trust Level
61%
Scored at
June 7, 2026

Signal breakdown

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craft-aec-karriereFounding Designer (Code-First / 100% Remote)