Senior Technical Artist (Houdini | Procedural Game Art)
Quick Summary
Procedural Art and Houdini Development: Design and develop procedural tools, generators, and systems in Houdini to support environment art, asset creation, geometry processing, modular content,
Procedural Art and Houdini Development: Design and develop procedural tools, generators, and systems in Houdini to support environment art, asset creation, geometry processing, modular content,
Combine technical expertise and artistic creativity to build procedural systems that transform game art production. In this role, you will design and develop scalable tools, generators, and workflows using Houdini, enabling artists to create high-quality assets with greater efficiency and flexibility. You will work across procedural modeling, geometry processing, environment creation, and real-time game pipelines, turning complex technical challenges into intuitive, production-ready solutions. By developing reusable Houdini Digital Assets and automating repetitive tasks, you will help teams improve consistency while preserving creative freedom. Working closely with artists and engineers, you will guide procedural development from early experimentation through production integration. This is an opportunity to shape technical workflows, solve challenging problems, and directly influence the quality and efficiency of game development.
You will take ownership of procedural art systems and technical art workflows, ensuring that tools are reliable, scalable, and aligned with artistic and production requirements. Your responsibilities will include:
Requirements
~1 min readYou are a skilled technical artist with advanced Houdini expertise, strong artistic judgment, and the ability to develop procedural systems that solve real production challenges. You can work independently, build maintainable tools, and collaborate effectively with multidisciplinary teams to balance creative ambition with technical constraints. The ideal candidate will bring:
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At least five years of professional experience in technical art, procedural game art, or a related discipline.
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Advanced Houdini skills, supported by a portfolio demonstrating production-ready procedural systems and tools.
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Strong knowledge of procedural modeling, geometry processing, attributes, and node-based workflows.
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Proficiency in VEX and Python scripting for Houdini.
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Experience developing reusable HDAs and artist-facing procedural tools.
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A solid understanding of real-time game asset production, including geometry budgets, UVs, materials, and optimization.
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Experience integrating procedural assets into Unity3D, Unreal Engine, or comparable real-time engines.
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Strong artistic understanding of shape, composition, visual consistency, and production requirements.
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The ability to design scalable, maintainable procedural systems and solve complex technical challenges independently.
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Excellent communication skills and the ability to collaborate across artistic and engineering disciplines.
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Fluency in English.
Nice to Have
~1 min read-
Experience integrating Houdini Engine with Unity3D or Unreal Engine.
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Knowledge of PDG/TOPs and large-scale procedural asset processing.
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Experience with procedural terrain, vegetation, architecture, or environment generation.
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Familiarity with voxel geometry, destruction systems, or procedural simulation.
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Experience with procedural animation, visual effects, or simulation workflows.
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Knowledge of mobile performance optimization and efficient real-time asset generation.
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Previous experience developing procedural tools for international co-development teams.
What We Offer
~2 min readLocation & Eligibility
About this job
- Who can apply
- Germany
- Posted
- Today
Listing Details
- Posted
- October 26, 2026
- First seen
- October 26, 2026
- Last seen
- October 27, 2026
Posting Health
- Days active
- 0
- Repost count
- 0
- Trust Level
- 68%
- Scored at
- October 27, 2026
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