1d ago
New

Lead Technical Artist (Real-Time Games | Art & Engineering)

GermanyGermanyRemoteFull-timelead
DesignTechnical Artist
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Quick Summary

Key Responsibilities

Technical Art Leadership: Lead and support technical artists across rendering, shaders, tools, optimization, and production workflows. Establish technical standards, quality benchmarks,

Requirements Summary

Develop and improve real-time materials, shaders, and rendering workflows. Investigate visual inconsistencies, rendering issues, and performance bottlenecks to maintain high visual quality.

Technical Tools
DesignTechnical Artist

Bridge artistic vision and technical innovation in a role that shapes the quality and efficiency of real-time game production. As Lead Technical Artist, you will guide technical art initiatives, establish production standards, and develop scalable tools and workflows that empower creative teams to deliver exceptional visuals. You will work at the intersection of art and engineering, solving complex rendering challenges while optimizing performance across target platforms. Through hands-on development, technical decision-making, and team mentorship, you will help turn ambitious visual concepts into reliable, production-ready solutions. Collaborating with artists, engineers, and creative leaders across an international environment, you will drive continuous improvements throughout the production pipeline. This is an opportunity to combine technical expertise and creative leadership while making a lasting impact on game development workflows.

You will lead technical art development across rendering, optimization, tools, and production pipelines, ensuring that artistic goals are supported by robust and scalable technical solutions. Your responsibilities will include:

Requirements

~1 min read

You are an experienced technical art professional who combines strong real-time graphics expertise with hands-on development skills and proven leadership capabilities. You can troubleshoot complex technical challenges, support multidisciplinary teams, and build scalable workflows that balance artistic quality with performance requirements. The ideal candidate will bring:

  • At least seven years of professional experience in technical art or a closely related game development discipline.

  • Proven experience as a Lead Technical Artist, a Senior Technical Artist with leadership responsibilities, or in an equivalent role.

  • Experience contributing to commercially released games.

  • Strong knowledge of real-time rendering, shaders, materials, lighting, and graphics optimization.

  • Professional experience with Unity3D, Unreal Engine, or comparable real-time engines.

  • Strong scripting or programming skills in Python, C#, HLSL, or equivalent technologies.

  • Experience developing technical art tools, automation systems, and scalable production workflows.

  • A thorough understanding of real-time asset pipelines and platform-specific performance constraints.

  • Strong debugging, profiling, and technical problem-solving skills.

  • Experience mentoring technical artists and collaborating with multidisciplinary teams.

  • The ability to translate creative requirements into robust, maintainable technical solutions.

  • Excellent communication skills and fluency in English.

Nice to Have

~1 min read
  • In-depth experience with Unity URP/HDRP or Unreal Engine rendering systems.

  • Experience optimizing graphics for mobile GPUs and other performance-constrained platforms.

  • Knowledge of procedural content generation, Houdini, or node-based production tools.

  • Experience developing custom rendering features, compute shaders, or GPU-driven workflows.

  • Familiarity with character systems, visual effects pipelines, and technical animation.

  • Experience establishing technical art departments, workflows, or team-wide standards.

  • Previous experience working in international co-development environments.

What We Offer

~2 min read
✓Creative and technical ownership: Take meaningful responsibility for technical art quality, tools, and production standards.
✓Technical leadership opportunities: Lead challenging initiatives and influence how game production workflows are designed and improved.
✓Cross-functional collaboration: Work directly with experienced artists, engineers, and creative directors.
✓Remote flexibility: Join a remote-friendly, international working environment.
✓Competitive compensation: Receive a competitive package, with specific details depending on the agreed contract.
✓Flexible contract options: Explore arrangements suited to long-term collaboration.
✓Professional development: Grow your expertise while contributing to technically challenging game development projects.
✓Supportive studio culture: Participate in annual team retreats and collaborate within a supportive creative environment.

Location & Eligibility

Where is the job
Germany
Remote within one country
Who can apply
DE

About this job

Who can apply
Germany
Posted
1 day ago
Employer
has 5,398 open jobs on Jobera in 42 countries.

Listing Details

Posted
October 26, 2026
First seen
October 26, 2026
Last seen
October 27, 2026

Posting Health

Days active
0
Repost count
0
Trust Level
68%
Scored at
October 27, 2026

Signal breakdown

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Lead Technical Artist (Real-Time Games | Art & Engineering)