Quick Summary
Wanted: Colonist QA Engineer Working Hours: We work asynchronously and value outcomes over hours Location: Fully Remote Compensation: $1,500 – $3,000 USD/month (based on experience and location) About Colonist We're building the biggest digital board game platform on the internet.
What We Offer
~1 min readWe're building the biggest digital board game platform on the internet. Last year, our players spent 3,037 years playing 60 million games on our Settlers of Catan alternative. We're a fully remote, asynchronous team spread across multiple continents, focused on crafting extremely polished digital board games that people truly love.
About the Role
~1 min readYou'll own product quality for a game played by millions, and you'll do it by shipping fixes, not just filing tickets. Most QA roles stop at "I found the problem." This one doesn't. Your job is to make sure the product experience feels right across web, mobile, and Discord, catching what's broken, what's confusing, and what shouldn't have shipped the way it did.
Fix quality issues directly in the codebase
Drive fixes for larger issues end-to-end
Run weekly QA sessions on dev and staging builds on a fixed release cycle, with post-release production checks
Test PRs in a fast pace - happy path, edge cases, cross-platform - and approve or request changes with clear reasoning
Monitor Discord bug channels, validate player reports, and convert confirmed issues into structured tickets
Catch things that aren't bugs but are wrong: bad UX, illogical behavior, things that shouldn't have shipped the way they did
Ensure every significant change is tested across web, mobile, and Discord
Find gaps in the QA process proactively - propose fixes, introduce tools, document and roll out improvements without waiting to be asked
Experienced with full-cycle QA: test planning, execution, reporting, and follow-through
Sharp on detail and strong on judgment, you know when something is a bug and when it's a product problem
Comfortable in the codebase, enough to open a PR for smaller fixes yourself without blocking on engineering
Comfortable across platforms: web, mobile, Discord, and tools like GitHub, Linear, and BrowserStack
A clear async communicator: your bug reports are structured, your feedback is direct, and nothing gets lost
AI-fluent: you actively use AI tools to work faster and smarter
Self-directed: you find problems, figure out solutions, and ship without hand-holding
Responsive: you treat broken production like a fire
Nice to Have
~1 min readYou've done QA on multiplayer or real-time games
You have automation skills (Selenium, Playwright, Cypress) or want to grow into automation
You play Colonist or board games in general
We strongly adhere to these values in our team; if these resonate, then you'll love working here!
Responsibilities
~1 min read- →
Your work ships to 3,6M+ yearly active players
- →
Async culture; deep work, no performative meetings
- →
Unlimited vacation, yearly team offsite, full work equipment
- →
Budget to experiment with any AI tool you want
- →
Stock options: you'll own a piece of what you're building
- →
Access to all company metrics and internal discussions
Location & Eligibility
Listing Details
- Posted
- April 16, 2026
- First seen
- May 6, 2026
- Last seen
- May 8, 2026
Posting Health
- Days active
- 0
- Repost count
- 0
- Trust Level
- 27%
- Scored at
- May 6, 2026
Signal breakdown
Please let colonist know you found this job on Jobera.
3 other jobs at colonist
View all →Explore open roles at colonist.
Similar Qa Engineer jobs
View all →Browse Similar Jobs
Stay ahead of the market
Get the latest job openings, salary trends, and hiring insights delivered to your inbox every week.
No spam. Unsubscribe at any time.