Senior Online Client Engineer
Quick Summary
Companion Group is a AAA co-development gaming studio with a globally distributed and fully remote setup, renowned for its adeptness in overcoming the most intricate challenges in multiplayer game development.
Excellent communication and collaboration skills Strong problem-solving skills and attention to detail 5+ years of experience in the Unreal Engine Deep expertise in integrating GBaaS solutions (e.g., Azure Playfab, AccelByte AGS, Heroic Labs Nakama,…
Companion Group is a AAA co-development gaming studio with a globally distributed and fully remote setup, renowned for its adeptness in overcoming the most intricate challenges in multiplayer game development. Our reputation precedes us as an excellent choice for clients aspiring to elevate their latest multiplayer titles, enabling scalability in player numbers, maximising player density, and crafting immersive gameplay experiences.
Embedded seamlessly within a client's in-house team, we collaborate harmoniously to turn dreams into reality. Our portfolio boasts groundbreaking games developed in collaboration with major studios worldwide. As a fully remote studio with colleagues across the globe, we value and emphasise clear, continuous, and transparent communication as highly as technical skills.
As a Senior Online Client Engineer, you will be instrumental in shaping various aspects of the online services, contributing to the overall vision of our projects, and ensuring an exceptional gaming experience for our client audiences. Your expertise in multiplayer gaming will play a pivotal role in designing and implementing engaging multiplayer functionalities.
Requirements
~1 min readExcellent communication and collaboration skills
Strong problem-solving skills and attention to detail
5+ years of experience in the Unreal Engine
Deep expertise in integrating GBaaS solutions (e.g., Azure Playfab, AccelByte AGS, Heroic Labs Nakama, Pragma). Preferably, Microsoft Azure PlayFab.
Excellent understanding of UE5’s networking framework and Client-Server Game Architecture
Excellent C++ programming skills, including proficiency in modern C++ standards (C++17 and C++20)
Experience in at least one additional programming-/scripting language (e.g. C#, Node.js, Go, or Lua)
Familiarity with cross-platform multiplayer game development (PC/Console)
Strong experience with at least one (1) online gaming platform such as Xbox Live, PlayStation Network, Steam, Nintendo Network, or similar
Experience developing sign-in flows, matchmaking, progression systems, user-generated content (UGC) and downloadable content (DLC) systems, and leaderboards
Experience with Epic Online Services (EOS)
Familiarity with integrating other online services (e.g., Toxicity Management Platforms, VoIP solutions, etc.)
Experience in developing custom game backend solutions
Experience with one or more Cloud Providers (AWS, Azure, GCP, etc.)
What We Offer
~1 min readLocation & Eligibility
Listing Details
- First seen
- May 6, 2026
- Last seen
- May 29, 2026
Posting Health
- Days active
- 23
- Repost count
- 0
- Trust Level
- 14%
- Scored at
- May 29, 2026
Signal breakdown
Please let companiongroupltd know you found this job on Jobera.
4 other jobs at companiongroupltd
View all →Explore open roles at companiongroupltd.
Similar Client Engineer jobs
View all →Browse Similar Jobs
Stay ahead of the market
Get the latest job openings, salary trends, and hiring insights delivered to your inbox every week.
No spam. Unsubscribe at any time.