Quick Summary
Companion Group is a AAA co-development gaming studio with a globally distributed and fully remote setup. We are renowned for overcoming the most intricate challenges in multiplayer game development, making us the primary choice for clients aspiring to elevate their multiplayer titles.
Companion Group is a AAA co-development gaming studio with a globally distributed and fully remote setup. We are renowned for overcoming the most intricate challenges in multiplayer game development, making us the primary choice for clients aspiring to elevate their multiplayer titles. Our expertise enables scalability, maximises player density, and crafts immersive gameplay experiences.
Seamlessly embedded within our clients’ in-house teams, we collaborate harmoniously to turn dreams into reality. Our portfolio features groundbreaking games developed alongside major studios. We take pride in our global remote team, which values clear communication and technical excellence.
Responsibilities
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Design and implement real-time visual effects for characters, environments, and gameplay interactions.
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Work with particle systems, shaders, and physics-based simulations to create high-quality effects.
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Develop and optimise VFX assets while maintaining performance standards across platforms.
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Collaborate with the art, animation, and game design teams to ensure VFX aligns with the game’s visual style and mechanics.
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Create stylised and realistic VFX such as fire, smoke, explosions, energy effects, weather, and destruction.
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Utilise Unreal Engine’s Niagara or other VFX tools to develop advanced effects.
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Optimise effects to ensure smooth performance without sacrificing visual fidelity.
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Research and prototype new techniques to push the boundaries of real-time VFX.
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Maintain clear and organised technical documentation of workflows and best practices.
5+ years of experience as a VFX Artist in game development.
Proficiency with Unreal Engine’s Niagara or other real-time VFX tools (Unity’s VFX Graph, PopcornFX, etc.).
Strong understanding of particle systems, shaders, lighting, and materials.
Experience with Houdini, Blender, or Maya for simulation-based effects.
Solid grasp of physics, motion, and timing for realistic and stylised VFX.
Familiarity with PBR workflows and optimisation techniques for real-time performance.
Basic knowledge of shader programming (HLSL, GLSL) or scripting is a plus.
Strong problem-solving skills and ability to work in a fast-paced game development environment.
Nice to Have
~1 min readExperience working on AAA or indie games with high-quality VFX.
Background in animation or technical art.
Understanding of rigid body dynamics, fluid simulations, and destruction workflows.
Passion for video games and knowledge of industry trends in real-time VFX.
Knowledge of Nintendo Switch hardware limitations and optimisation techniques.
What We Offer
~1 min readLocation & Eligibility
Listing Details
- First seen
- May 6, 2026
- Last seen
- May 31, 2026
Posting Health
- Days active
- 25
- Repost count
- 0
- Trust Level
- 14%
- Scored at
- May 31, 2026
Signal breakdown
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