Lead Technical Artist (Real-Time Games | Art & Engineering)
Quick Summary
Technical Art Leadership: Lead and support technical artists across rendering, shaders, tools, optimization, and production workflows. Establish technical standards, quality benchmarks,
Develop and improve real-time materials, shaders, and rendering workflows. Investigate visual inconsistencies, rendering issues, and performance bottlenecks to maintain high visual quality.
Bridge artistic vision and technical innovation in a role that shapes the quality and efficiency of real-time game production. As Lead Technical Artist, you will guide technical art initiatives, establish production standards, and develop scalable tools and workflows that empower creative teams to deliver exceptional visuals. You will work at the intersection of art and engineering, solving complex rendering challenges while optimizing performance across target platforms. Through hands-on development, technical decision-making, and team mentorship, you will help turn ambitious visual concepts into reliable, production-ready solutions. Collaborating with artists, engineers, and creative leaders across an international environment, you will drive continuous improvements throughout the production pipeline. This is an opportunity to combine technical expertise and creative leadership while making a lasting impact on game development workflows.
You will lead technical art development across rendering, optimization, tools, and production pipelines, ensuring that artistic goals are supported by robust and scalable technical solutions. Your responsibilities will include:
Requirements
~1 min readYou are an experienced technical art professional who combines strong real-time graphics expertise with hands-on development skills and proven leadership capabilities. You can troubleshoot complex technical challenges, support multidisciplinary teams, and build scalable workflows that balance artistic quality with performance requirements. The ideal candidate will bring:
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At least seven years of professional experience in technical art or a closely related game development discipline.
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Proven experience as a Lead Technical Artist, a Senior Technical Artist with leadership responsibilities, or in an equivalent role.
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Experience contributing to commercially released games.
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Strong knowledge of real-time rendering, shaders, materials, lighting, and graphics optimization.
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Professional experience with Unity3D, Unreal Engine, or comparable real-time engines.
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Strong scripting or programming skills in Python, C#, HLSL, or equivalent technologies.
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Experience developing technical art tools, automation systems, and scalable production workflows.
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A thorough understanding of real-time asset pipelines and platform-specific performance constraints.
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Strong debugging, profiling, and technical problem-solving skills.
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Experience mentoring technical artists and collaborating with multidisciplinary teams.
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The ability to translate creative requirements into robust, maintainable technical solutions.
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Excellent communication skills and fluency in English.
Nice to Have
~1 min read-
In-depth experience with Unity URP/HDRP or Unreal Engine rendering systems.
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Experience optimizing graphics for mobile GPUs and other performance-constrained platforms.
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Knowledge of procedural content generation, Houdini, or node-based production tools.
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Experience developing custom rendering features, compute shaders, or GPU-driven workflows.
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Familiarity with character systems, visual effects pipelines, and technical animation.
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Experience establishing technical art departments, workflows, or team-wide standards.
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Previous experience working in international co-development environments.
What We Offer
~2 min readLocation & Eligibility
About this job
- Who can apply
- Germany
- Posted
- 1 day ago
Listing Details
- Posted
- October 26, 2026
- First seen
- October 26, 2026
- Last seen
- October 27, 2026
Posting Health
- Days active
- 0
- Repost count
- 0
- Trust Level
- 68%
- Scored at
- October 27, 2026
Signal breakdown
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