Infrastructure Engineer
Quick Summary
Maintain, improve, and optimize our internal infrastructure leveraging DevOps/IaC methodologies (Puppet/Salt/Terraform etc). Design, implement, and maintain monitoring, alerting,
Extensive knowledge with DevOps/SecOps/IaC methodologies involving a distributed environment, remote employees, and/or outsourcing. Hands-on experience with observability tooling (metrics, logging,
That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers helps shape our studio, our projects, and our future.
We are looking for a Infrastructure Engineer with a strong customer focus for a AAA title. The Infrastructure Engineer will assist in developing and maintaining studio-wide software infrastructure with a focus on repeatable infrastructure-as-code(IaC) deployments. Workflow, iteration speed and automation are of high priority to our studio, and a successful candidate will have a meaningful impact on the production of the game. In this role, you will work with everyone in the studio providing outstanding infrastructure and support to deliver the best game possible and improve developer quality of life.
Responsibilities
~1 min read- →Maintain, improve, and optimize our internal infrastructure leveraging DevOps/IaC methodologies (Puppet/Salt/Terraform etc).
- →Design, implement, and maintain monitoring, alerting, and centralized logging for studio infrastructure, build farms, and cloud resources (e.g., Prometheus, Grafana, Azure Monitor).
- →Be the first point of contact for infrastructure deployments or change requests, testing and documenting changes through release.
- →Managing and supporting cloud infrastructure in Azure/AWS/GCP for internal/outsource end-users.
- →Manage enterprise networks in a hybrid environment, with deployments in our LA office, Azure, and remote users’ home offices.
- →Assist in triaging and troubleshooting downstream issues related to build delivery, enterprise storage, and managed VPN access to private resources.
- →Develop, enhance, and debug automation scripts.
- →Analyze different approaches to solve problems and discuss the tradeoffs between them.
- →Work collaboratively with all members of the studio.
- →Write and maintain documentation related to areas of ownership.
- →Work with the production team and engineering leadership to provide visibility and planning.
Requirements
~1 min read- Extensive knowledge with DevOps/SecOps/IaC methodologies involving a distributed environment, remote employees, and/or outsourcing.
- Hands-on experience with observability tooling (metrics, logging, alerting) and building actionable dashboards.
- Worked on at least one AAA game or equivalent complexity.
- Solid knowledge of scripting or programming languages.
- (Bonus) Familiarity with build systems and build farms.
- (Bonus) Experience with agentic software development workflows/pipelines in the scope of IT/Infrastructure management.
- (Bonus) Unreal Engine experience.
- Excellent communication skills visually, verbally and written
- Work independently with minimal supervision
- Ability to resolve and de-escalate conflicts
- Great troubleshooting skills
TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.
The estimated base pay range for this role is: $100,000 - $135,000
#LI-remote
TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status.
That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law.
Our company participates in E-Verify. If you are hired within the US, we will provide the federal government with your Form I-9 information to confirm that you are authorized to work in the U.S. Please review the official E-Verify Participation Poster and Right to Work Poster for more information.
To those interested in submitting for roles at That's No Moon, we have a few reminders to ensure a safe application process.
1. If one of our recruiters reaches out to you, it will be with a "@thatsnomoon.com" email address. We do not email via personal email addresses either.
2. We do not conduct interviews via Discord or WhatsApp.
3. We will not ask you to provide sensitive personal information.
4. We will never request that you buy equipment specifically for your interview/test.
We are saddened that people are being taken advantage of and ask that, if you ever have any doubts about whether you are speaking to an official member of the That's No Moon team, to reach out to our official social handles directly.
#LI-remote
Location & Eligibility
About this job
- Pay per year
- $100,000–$135,000 a year
- 31% below the $170,000 median for Devops Engineer jobs on Jobera (1,150 salaries).
- Who can apply
- United States
- Posted
- Today
Listing Details
- Posted
- November 9, 2026
- First seen
- November 9, 2026
- Last seen
- November 9, 2026
Posting Health
- Days active
- 0
- Repost count
- 0
- Trust Level
- 80%
- Scored at
- November 9, 2026
Signal breakdown
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