22h ago
New

Senior Technical Artist (Houdini | Procedural Game Art)

FranceFranceRemoteFull-timesenior
DesignTechnical Artist
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Quick Summary

Key Responsibilities

Procedural Art and Houdini Development: Design and develop procedural tools, generators, and systems in Houdini to support environment art, asset creation, geometry processing, modular content,

Requirements Summary

Procedural Art and Houdini Development: Design and develop procedural tools, generators, and systems in Houdini to support environment art, asset creation, geometry processing, modular content,

Technical Tools
DesignTechnical Artist

Combine technical expertise and artistic creativity to build procedural systems that transform game art production. In this role, you will design and develop scalable tools, generators, and workflows using Houdini, enabling artists to create high-quality assets with greater efficiency and flexibility. You will work across procedural modeling, geometry processing, environment creation, and real-time game pipelines, turning complex technical challenges into intuitive, production-ready solutions. By developing reusable Houdini Digital Assets and automating repetitive tasks, you will help teams improve consistency while preserving creative freedom. Working closely with artists and engineers, you will guide procedural development from early experimentation through production integration. This is an opportunity to shape technical workflows, solve challenging problems, and directly influence the quality and efficiency of game development.

You will take ownership of procedural art systems and technical art workflows, ensuring that tools are reliable, scalable, and aligned with artistic and production requirements. Your responsibilities will include:

Requirements

~1 min read

You are a skilled technical artist with advanced Houdini expertise, strong artistic judgment, and the ability to develop procedural systems that solve real production challenges. You can work independently, build maintainable tools, and collaborate effectively with multidisciplinary teams to balance creative ambition with technical constraints. The ideal candidate will bring:

  • At least five years of professional experience in technical art, procedural game art, or a related discipline.

  • Advanced Houdini skills, supported by a portfolio demonstrating production-ready procedural systems and tools.

  • Strong knowledge of procedural modeling, geometry processing, attributes, and node-based workflows.

  • Proficiency in VEX and Python scripting for Houdini.

  • Experience developing reusable HDAs and artist-facing procedural tools.

  • A solid understanding of real-time game asset production, including geometry budgets, UVs, materials, and optimization.

  • Experience integrating procedural assets into Unity3D, Unreal Engine, or comparable real-time engines.

  • Strong artistic understanding of shape, composition, visual consistency, and production requirements.

  • The ability to design scalable, maintainable procedural systems and solve complex technical challenges independently.

  • Excellent communication skills and the ability to collaborate across artistic and engineering disciplines.

  • Fluency in English.

Nice to Have

~1 min read
  • Experience integrating Houdini Engine with Unity3D or Unreal Engine.

  • Knowledge of PDG/TOPs and large-scale procedural asset processing.

  • Experience with procedural terrain, vegetation, architecture, or environment generation.

  • Familiarity with voxel geometry, destruction systems, or procedural simulation.

  • Experience with procedural animation, visual effects, or simulation workflows.

  • Knowledge of mobile performance optimization and efficient real-time asset generation.

  • Previous experience developing procedural tools for international co-development teams.

What We Offer

~2 min read
✓Technical ownership: Take responsibility for procedural tools, systems, and production workflows.
✓Creative and technical impact: Develop innovative solutions that directly improve the quality and efficiency of game art production.
✓Collaborative environment: Work closely with experienced artists, engineers, and technical leaders.
✓Remote flexibility: Work in a remote-friendly, international environment.
✓Competitive compensation: Receive a competitive package, with specific details depending on the agreed arrangement.
✓Flexible contract options: Opportunities for long-term collaboration with flexible contract arrangements.
✓Professional growth: Expand your technical expertise and contribute to challenging game development projects.
✓Supportive studio culture: Participate in annual team retreats and collaborate in an environment that encourages knowledge sharing and creative problem-solving.

Location & Eligibility

Where is the job
France
Remote within one country
Who can apply
FR

About this job

Who can apply
France
Posted
Today
Employer
has 5,368 open jobs on Jobera in 42 countries.

Listing Details

Posted
October 26, 2026
First seen
October 26, 2026
Last seen
October 27, 2026

Posting Health

Days active
0
Repost count
0
Trust Level
68%
Scored at
October 27, 2026

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Senior Technical Artist (Houdini | Procedural Game Art)